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Introduction to Mechanism Design

Stub. Social choice functions, mechanisms with and without money, dominant-strategy implementation, revelation principle, Gibbard-Satterthwaite and Myerson-Satterthwaite-style characterizations, Bayesian-Nash implementation. (AGT ch. 9)

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The foundational chapter for Part II: mechanism design as “inverse game theory” — designing the rules so that self-interested play implements a desired social choice function. Covers implementation in dominant strategies, the characterization of incentive-compatible mechanisms (Myerson’s lemma, VCG), and Bayesian-Nash implementation as a relaxation. Every mechanism-design chapter that follows specializes this framework.

Outline (TODO — flesh out each)

  • Social choice — social choice functions, Arrow’s impossibility, Gibbard-Satterthwaite
  • Mechanisms with money — quasilinear utilities
  • Implementation in dominant strategies — VCG mechanisms
  • Characterizations of incentive-compatible mechanisms (single- vs. multi-dimensional types)
  • Bayesian-Nash implementation
  • Further models

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